Elite Module · Tempo real e estado
NeuroMatch
Billions of events, near-zero latency.
Real-time synchronization and matchmaking engine.
Vad det ar
An engine for matchmaking and state synchronization for high-interaction applications: games, auctions, betting, and rooms with thousands of concurrent participants.
Problemet
“Regular” WebSocket stops scaling when tens or hundreds of thousands of users share the same logical space: latency, drops, and state inconsistency.
O valor
It leverages Phoenix PubSub and the BEAM platform to build persistent-state rooms that are resilient and observable — focused on game dev and high-concurrency systems.
Nyckelfunktioner
Nyckelfunktioner
Distributed matchmaking
queues and rooms with configurable policies.
Estado persistente
session continuity even under network instability.
PubSub em escala
efficient fan-out for broadcasts and incremental updates.
Licensiering (Brasilien)
Real-time synchronization engine — Elite positioning.
R$ 1.685 / month
~ US$ 613 / month (ref. global, BRL ÷ 2,75)
Recurring license values; implementation and professional services are billed separately.
Implementering
Room modeling, rate limits, state persistence, and load testing by client demand — project under Discovery and technical hours.
General terms (Discovery, setup fee, technical hours): view implementation and consulting.
Redo for nasta steg?
Boka tekniskt samtal
Share your context (systems, urgency, constraints). We will reply with next steps and, if relevant, schedule an alignment call.