Elite Module · Tempo real e estado
NeuroMatch
Billions of events, near-zero latency.
Real-time synchronization and matchmaking engine.
What it is
An engine for matchmaking and state synchronization for high-interaction applications: games, auctions, betting, and rooms with thousands of concurrent participants.
The problem
“Regular” WebSocket stops scaling when tens or hundreds of thousands of users share the same logical space: latency, drops, and state inconsistency.
O valor
It leverages Phoenix PubSub and the BEAM platform to build persistent-state rooms that are resilient and observable — focused on game dev and high-concurrency systems.
Key features
Key features
Distributed matchmaking
queues and rooms with configurable policies.
Estado persistente
session continuity even under network instability.
PubSub em escala
efficient fan-out for broadcasts and incremental updates.
Licensing (Brazil)
Real-time synchronization engine — Elite positioning.
R$ 1.685 / month
~ US$ 613 / month (ref. global, BRL ÷ 2,75)
Recurring license values; implementation and professional services are billed separately.
Implementation
Room modeling, rate limits, state persistence, and load testing by client demand — project under Discovery and technical hours.
General terms (Discovery, setup fee, technical hours): view implementation and consulting.
Ready for the next step?
Schedule a technical call
Share your context (systems, urgency, constraints). We will reply with next steps and, if relevant, schedule an alignment call.