Elite Module · Tempo real e estado

NeuroMatch

Billions of events, near-zero latency.

Real-time synchronization and matchmaking engine.

What it is

An engine for matchmaking and state synchronization for high-interaction applications: games, auctions, betting, and rooms with thousands of concurrent participants.

The problem

“Regular” WebSocket stops scaling when tens or hundreds of thousands of users share the same logical space: latency, drops, and state inconsistency.

O valor

It leverages Phoenix PubSub and the BEAM platform to build persistent-state rooms that are resilient and observable — focused on game dev and high-concurrency systems.

Key features

Key features

Distributed matchmaking

queues and rooms with configurable policies.

Estado persistente

session continuity even under network instability.

PubSub em escala

efficient fan-out for broadcasts and incremental updates.

Licensing (Brazil)

Real-time synchronization engine — Elite positioning.

R$ 1.685 / month

~ US$ 613 / month (ref. global, BRL ÷ 2,75)

Recurring license values; implementation and professional services are billed separately.

Implementation

Room modeling, rate limits, state persistence, and load testing by client demand — project under Discovery and technical hours.

General terms (Discovery, setup fee, technical hours): view implementation and consulting.

Ready for the next step?

Schedule a technical call

Share your context (systems, urgency, constraints). We will reply with next steps and, if relevant, schedule an alignment call.